asebowho.blogg.se

What Year Did Captain Crunch Crunchling Adventure
what year did captain crunch crunchling adventure

















what year did captain crunch crunchling adventurewhat year did captain crunch crunchling adventure

Vision is among the better ones. 1999, the year Capn Crunchs Crunchling Adventure was released on Windows, as well as Mac.I tried out several advertising games and some are surprisingly good, while most are of course mediocre. PCs were the fancy new thing and Germans liked playing games on them.Description of Capn Crunchs Crunchling Adventure Windows.

It was a simple shooting gallery game where you had to shoot swamp chickens in the Scottish highlands. Funny stuff.One of the biggest advertisement game hits was Moorhuhn around the turn of the millennium. Imagine Trump and Biden both commissioning adventure games and putting them up for free download as election propaganda. There aren't any advertisement RPGs as far as I'm aware.One of the most curious ad-ventures I'm aware of was made by the social democrat party during an election year.

It's also very high quality for an ad-game. Usually these things were intended to be spread around, you were encouraged to copy that floppy for your friends. I recently browsed Steam for obscure RPGs and had a laugh when I discovered a Moorhuhn action RPG made in 2016.As for Vision, it's unusual for an advertising game as you had to pay for it.

What Year Did Captain Crunch Crunchling Adventure Professional German Game

The setting is "in the near future" (The years 2022 or something like that), where an artificial island is now being populated. (Sometimes I wonder whether the whole ad game creatin scene in the 90s wasn't just a scam to get companies to subsidize the game creation efforts of programmers who weren't otherwise (cap)able to get their programming efforts into the commercial market.)In the case of "Vision - 5 Dimension Utopia", the links are probably completely indicipherable if you aren't german, and especially if you weren't around at the time the game was made.There are basically two very flimsy things that tie this game to the LBS Landesbaustarkasse (building society), that are easily missed about 30 years after the fact:1. The aforementioned Moorhuhn-game for example was an adgame for the Whiskey brand Johnny Walker, a fact that most people probably never realized unless that paid attention for the brief instance the brand's label flashed up during the boot-up sequence. The other was the sheer size and production quality of it - the Amiga version came on no less than 7 floppy disks if I remember correctly.That being said, yes, the actual links to the things being advertised in so-called ad-games could be quite tenuous. One was the pedigree behind it - Vision was created by Rainbow Arts, one of the few professional german game studios in the early 90s that was (at least to some degree) deserving of that label. Reply DeleteThere may be two reasons why Vision - unlike other ad-ventures - had to be purchased rather than being distributed for free.

(The German mindset well into the early 2000s was that if you wanted to build your own house one day, you entered a savings contract with a building society, and after 20 years or so there would be enough money riding on that contract that you could finance one. So of course our benevolent building society is helping out here, and is particularly interested that things go smoothly. In order to finance that, people have entered into "building savings and loans" contracts.

Like I said, the links were flimsy. So if you lived in Germany during that time, chances are you were familiar with that and would've recognized the tune.That's it. The soundtrack includes a jingle the LBS used in TV and radio advertisements in the early 90s. The game references those by occasionally mentioning the "Servicezentrale" -"Central office of Services" might be a good translation - that would make sure everyything is proceeding well.)2.

There was also a similar platformer advertising Eismann, a frozen food delivery service, where you play as the Eismann mascot (a snowman) and the goodies are frozen food items.I'm aware of at least one adventure game featuring a mascot: Knorrli, the old mascot of Knorr, a producer of instant soups and various spice mixes. I liked that game a lot as a kid and it did make me wanna eat Kellogg's, so it worked. You don't see any Johnny Walker bottles during the game, but the theme fits.The most obvious advertisements were in platformers like Tony and Friends in Kellogg's Land, where you play as the mascots of various Kellogg's cereals and the goodies that give you points are cereal pieces. Moorhuhn being set in the Scottish highlands is somewhat related to whisky because people associate whisky with Scottish highlands.

Also, it was comissioned by a tobacco company.That's another interesting tidbit. A Couple of them might have been in first person, but the only one I recall is "Die goldene Mähne des Samson" which had a Doom-like engine, but it's just an adventure game as well. And most of them were, indeed, point&click PC adventures. DeleteAs a JarlFrank pointed out, they were BIG in Germany and due to proximity (Hungarian here), I remember playing a lot of them.I don't really remember "Vision" though - if it was sold for money, then maybe that's why.These games were usually distributed for free, through the web, or on demo-discs (as they were mostly advertisements dressed up as games).

Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting. However, please follow these rules:1. Those can get REALLY carried away.In the end, if anyone's interested in these games, here's a good blog about them:I welcome all comments about the material in this blog, and I generally do not censor them. There are some puzzle games, some platformers and various action-types, a handful of managerial sims, but mainly adventure games.When it comes to German RPG games tracing famous people for their NPC portraits, be prepared for the remaining "Arkania" titles.

It makes it impossible to tell who's who in a thread. Please don't comment anonymously. I will delete comments containing profanity on a case-by-case basis.3. I don't want my blog flagged by too many filters. Please avoid profanity and vulgar language.

So do many of my subscribers. I will delete these on a case-by-case basis depending on my interpretation of what constitutes a "slur."Also, Blogger has a way of "eating" comments, so I highly recommend that you copy your words to the clipboard before submitting, just in case.I read all comments, no matter how old the entry. Comments on my blog are not a place for slurs against any race, sex, sexual orientation, nationality, religion, or mental or physical disability. Please at least mention "ROT13" in the comment so we don't get a lot of replies saying "what is that gibberish?"5. I appreciate if you use ROT13 for explicit spoilers for the current game and upcoming games.

what year did captain crunch crunchling adventure